

3. Example Two: This shows the clarity of a set of rules generated by the student. These "rules" will help guide a graphic sensability. For instance, the example below has a series of horizontal lines that end the verticals were they hit black. Then connects those horizontals with verticals of varying thickness "stroke."

4. Example Three: This example shows the benefit of the underlayed "instance" image. Use the substructure for the vector drawing to guide your moves. Also while you're working, turn the underlay layer off and on to view the vector image as a solitary graphic.

Please post comments and questions on this blog so that your classmates can see my responses and generate a discussion on this weekly submission! Thanks.